This program brings together the best recently released films that lean heavily on a digital aesthetic for their inspiration and impact. These films can be fully narrative, abstract or drawn from the culture of the gaming community.
Featured in AIAF2008Program Type: Films
|Samsa - Homage To Franz Kafka
An absorbing, meticulously detailed deconstruction of the great man. Perfectly paced with whiffs of the surreal, unanswerable question.
|Sleep Or Not To Sleep
The human farm stretches before us for as far as the eye can see. A giant room, a hive of activity, a mosh office of the future.
Josie decides that life is for the living, even when there isn't much life left to be lived.
Country: United Kingdom
|Derriere la porte
Helene Canac, Gilles Brinkhuizen, Clement Bourdeleau
A kind of crossroads where gaming style and cool magazine graphic design meld with elements of music video culture and cutting edge digital animating.
|Blind Man's Eye
Behind eyes that cannot look out there exists a mind in which the richest imaginable visuality soars, cascades and dances for its' master.
Jean-Michel Drechsler, Matthieu Buchalski, Thierry Onillo
If Dali had been given a computer this is what he might have created. Is this the crazed inner visions of a mind exposed or a Clockwork Orange-like attempt to impose a different view on the mind's eye.
From the maker of 'Zero Degree' comes this fascinating extension of the idea. A soldier trapped within borders he cannot readily identify, dangers he can only react to, a reality he cannot control or run from.
Giant ribbon bugs climb out of the gaps and begin a slithering, sliding takeover of the urban environment they have emerged from. A new order is not far away.
Berni is a lonely man - a very lonely man! By day he puts tops on cans, by night .... well, let's just say he doesn't have a girlfriend. Until he discovers the body doll. Yep, just a body. That starts out being enough but there's more to life than that.
Proog and Emo are heading to the safest place in the machine, hidden behind uncanny traps so deadly that nothing can ever reach them.
Jean-Julien Pous, Pierre Prinzbach
The shortest distance between two points is always a straight line. Everybody knows that - that's why everybody is running that same ol' straight line.